Pixel boy concept art.
13-08-2018
The look of PixelBoy (no longer in pixels though). I am still experimenting with whether I should use traditional drawn art or pixel art. Especially since the market is flooded with pixel-art style games nowadays.
The look of PixelBoy (no longer in pixels though). I am still experimenting with whether I should use traditional drawn art or pixel art. Especially since the market is flooded with pixel-art style games nowadays.
For my student dorm, I created a clone of the Achtung die Kurve game in order to allow them to play on the couch with controllers a keyboard and even a mouse, which was not possible with other iterations of the same game. The game is sort of a combination between the older arcade game […]
In March of 2015 I, together with Thomas Dijnum and Siewart van Wingerden participated in the 58th Mini Ludum Dare game jam. During this weekend long event, we created a game which was inspired by the game Pong (which was the theme of the game jam). During this game jam we created Vectro Wars where you […]
On the 16th of July Mark Brown from Game Makers Toolkit (GMTK) hosted a game jam based on one of his famous video essays. The particular one which was chosen as the basis of the game jam was the one where he talks about elegant game design. In this video, he references a quote from Shigeru […]
For Ludum Dare 36 I created a game called ‘Circle of Fire’. The theme of this jam was to create a game with ancient technology. As I did not have a lot of time this weekend, I decided to not make something with ancient technology, but to feature the oldest technology I could think off and […]
At the 36th Ludum Dare I participated with Kylian Rijnbergen to create a game in the theme of “One Room”. During the jam we created a small game called RoomRacers in which you race four others to the end of the level, which is as big as one ‘screen’. The level never changes, but the […]
Since we are making a point-and-click adventure game, a lot of dialogue has to be written. Which means a lot of decision and question trees. Which is not fun to hard-code. So I made a node editor for our writer to use. Which makes it way more sane and visible how the dialogue will flow. […]
Recently I have had , due to some unfortunate circumstances, a lot more free time on my hands than anticipated. I have, due to that sudden increase of free time, considered which project I would like to spend more time on. Regarding engagement, potential for success and the amount I would learn from the experience. […]
It has been a while ago that we (Siewart van Wingerden and me) joined the Ludum Dare bandwagon, but as it stood back then, we didn’t have this website yet. However, since it was such an important game jam to us, I still felt like writing about it. (original post posted at www.randomabductions.com) What is […]