Education
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Industrial Design
University of Twente
2012 / 2013
In my first year at the University of Twente I have studied Industrial Design. It taught me a lot about the structure of creative processes and how to turn sketches and ideas into physical design prototypes. Other subjects include manufacturing, 3D CAT software, material sciences, physics, and mathematics.
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Creative Technology
University of Twente
2013 / 2017
Creative technology combines the fields of art, electrical engineering, new media, industrial design, and computer science to create multidisciplinary students which bridges the gap between the fields. Courses focused on projects and rapid prototyping are at its core. Where themes like ubiquitous computing, artificial intelligence and big data are explored.
In the graduation project for Creative Technology I developed a serious game for asphalt road construction education. The game aims to teach cause effect relationships between weather and asphalt compaction by using its game mechanics. The asphalt road construction industry saw great potential and is currently being developed further for the use in education and businesses alike.
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Pre-master Computer Science
University of Twente
2015
To deepen my understanding on how computers work on a lower level and grasp modern software development, I have done a pre-master in Computer Science in my minor. During this minor, I have gained knowledge on software architecture, the use of the Unified Modelling Language, object-oriented programming, test driven development, Java Modelling Language, operating systems, how Dutch law interacts with information technology, computer architecture and discrete mathematics.
Work Experience
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Interaction Developer, Artist & Programmer
Random Abductions
2014 / 2015
Random Abductions is a company a roommate and I started. The goal of the company was to develop interactive applications and do game development related research. During this time we were contracted by third parties to take on jobs in the fields of animation, web interaction design, simulation tools for 3D printing and game design. These projects are laid out hereafter.
In 2014, we created an animated movie explaining the ISO 55000 standard on asset management for DNV-GL, ENEXIS and NAN. My role in the project was to create the art assets and do animation work in Adobe Flash.
A contract job for Wirelab to do the interaction design and implementation in JavaScript for an interactive guessing game. My role was to create the UI interactions and to implement the game mechanics in JavaScript.
Printr visualizer
A contract job for Printr to create a 3D visualizer for the 3D printing process. The simulator takes a G-code file and produces an approximated animation for the entire printing process. My role was to implement the visualisation and text parsing.
I have worked on tools, did gameplay programming, systems programming, art direction/creation, artificial intelligence and game design for several unfinished products during the existence of the company.
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Help desk
Studenten Net Twente (SNT)
2015 / 2017
Supporting, informing, answering questions and helping to troubleshoot issues on networking related topics both at the help desk counter, by email and telephone.
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Support & Help desk
Salutaris VOF
2012 / 2013
Administering, installing and supporting domain registering computers for various associations on the university campus. Work involves setting up mail clients, creating new accounts on the domain server, restoring backups, setting up printers, configure software and troubleshooting issues for users.
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Student Assistant
University of Twente
2013 / 2017
Helping lecturers with preparing study material, answering questions during lab sessions and seminars and helping students with their overall learning process. I have assisted courses in programming, Autodesk Maya, and lab sessions in circuits and electronics. I have also helped teachers with the grading process and given lectures.